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anttihaavikko

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A member registered Jul 01, 2016 · View creator page →

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Heh yeah, can call that a win at that point (or already way way earlier). That's a lot of upgrades if your dice can do 9 damage too!

Oh yeah I did notice that. But I meant more like I have no idea why I put that there. Must have been just a typo.

Not working on it right now. 

Nah, you're correct there are actually only 5. I have no clue where the 8 came from...

It would be absolutely busted if he did. 

Every time you use it, a letter in the encrypted message appears. Now that I think about it, might be that I forgot to actually include that message in the save so progress on it might get lost if you reload.

You also spawn at the same horizontal position you jump off at so you choose the spawn point. Not that it fully solves the issue though...

It happens automatically. The longest route (or most scoring one) is always picked when you place a tile, including the possible revisits.

Four at the moment.

It's a bit of a secret. It's a part of accessing the actual ending of the game.

That's not breaking the game, it's just succeeding 😎👍

Yeah it was there since autoplay was more of a hidden feature but I guess the "fip" is pretty pointless now that autoplay is a normal option too. And yeah it's intentional that toggling it via control isn't permanent but just meant as a "temporary override". Dunno if that really makes much sense though, it could as well toggle it normally.

Where did the prince come from? All your crew slots seem to be filled. I think the issue here is that the "reward" crew member is of the same slot as the prince was but that doesn't seem like it's resolved and the crew member looks roleless/uninitialized.

Yea it's only two birds per level. I might buff that some more in a future patch.

A separate standalone mobile version, I don't think so. But the web version should playable on mobile just fine. Not exactly sure how well itch works with different phones but using a straight link for the game itself should at least work: https://html-classic.itch.zone/html/11449738-1269037/index.html

Only 3 out of 4. I guess you had a lot of pearls?

There shouldn't be as long as you have crew members to sac.

Checked the parasite interaction and it seems to be correct to me. So in that scenario lets say you have bard and mate. Both are level one but the mate will be effectively level 2 due to bard boost. Then you get parasite trinket and nothing happens to either of those crew members. You get a third one, lets say navi and they'll be auto upgraded to level 2 and with the bard boost be effectively level 3. So the effect only applies to new crew members you receive, not retroactively to existing ones.

I think it's just the options button that is displayed incorrectly. It shows up fine when you open the options at first but clicking it is always like one step behind...

Broken how? Seems to work normally for me...

thiscris found the exact steps for making this happen and with a workaround for a way to unstucking it too in the meantime. If you enter the cabin and return, the button will appear again.

Nice findings! I bet the parasite one has been there for quite a while already. Good that at least there is a workaround for the genie issue. 👍

So was this so that you clicked set sail so fast that the boat spawned in while your ship was already moving?

Basically it's always there but only should work when running on localhost. True, obviously would need some rum. Been also thinking of different mechanics and stuff I could do around adding scurvy & citrus fruit.

Thanks! ❤️👍 This will surely help find the issue and fix.

By accident. But left it in because it's fun...

Shouldn't be too hard to add an option for rotating the whole game either. I can try adding such in the next patch.

When you lose or restart, you'll start the next run with one random one of your trinkets and crew members.

The figurehead

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Of course I'd know how to do it but why would you want that? It wouldn't at least affect performance at all. Is it causing some sea sickness or something like that?

Wasn't intended. Will be fixed on the next patch.

Weird, genie didn’t leave either. 🤔

Totally unintentional though... 😅

I'm guessing you mean that huge lag/delay? The boat also seems very weirdly positioned there...

Oh yeah, that specialization! Didn't remember I called it that 😅 The tooltip already explains it...

And thanks! Always nice to hear people enjoy it. Do tell if you find any crashes, I'd gladly fix them if I can reproduce the issues. If you're playing on desktop, a console error log or a screenshot of it (F12 on most browsers opens the console) helps a lot.

Yeah sounds like there is some error/crash happening then freezing the game or making it behave weirdly. Already fixed one of these on this 1.4.2 patch but guess there is something still if you were playing this version.

Rosa definitely should give you one to boat too, I'll fix that for the next patch. What do you mean by specialize?

What browser are you using? The data is saved in the browser itself and not any account. It's using browsers local storage and that should persist between page refreshes, restarts and even updates. So it's either the browser you're using or some setting on it that clears local storage at times.

Yup, pretty much exactly that. Where did that crash happen?

Not true. Elbow is the skeleton version of Navi.

Yup, looks like there is an issue with crew members jumping to boat. Patch incoming...