Hey! Thanks a lot. Hope the rest of the game surprises you even more. If you hit any weird stuff or have ideas, throw them out loud -- we'll watch your progress closely. Happy playing!
koro.games
134
Posts
6
Topics
603
Followers
62
Following
A member registered Nov 01, 2019 · View creator page →
Creator of
Cozy up your new abode! Begin unpacking stuff and try not to think about the past...
Adventure
Help your rodent crew reach the ultimate speed!
Simulation
Play in browser
sketch out crimes while trying to investigate the death puzzles
Adventure
Play in browser
This is the story of a pilot—his life and his death.
Interactive Fiction
Play in browser
Help the tiny folk, but don't accidentally throw anyone off!
Simulation
Play in browser
You are the Ball. Take another one and throw it at the enemy. He is also a ball. This is Ballgeon.
Action
Play in browser
Explore an abandoned world and follow your main goal, even at the cost of your own life.
Adventure
Play in browser
Turn-based strategy roguelike, where you have to save a village from the attack of monsters.
Strategy
Play in browser
Игра для конкурса Био/мол/текст-2020, "Наглядно о ненаглядном".
Educational
Play in browser
Lift yourself to the top floor of this chaotic abandoned robot warehouse.
Shooter
Play in browser
Gloopycks are made of gloop. Collect all the Gloopycks and reach the finish line!
Simulation
Play in browser
Где бы достать деньжат, чтобы привести квартирку в порядок?
Simulation
Play in browser
Feel yourself as a novice promoter - hand out flyers to passers-by!
Simulation
Play in browser
Explore the environment, look for bonuses and crush enemies!
Action
Play in browser
Set the biggest score, improve your reaction time and jump till the last colour
Action
The game is about a hero of Russian folklore who saved rabbits during a flood.
Action
Play in browser
HITBOXING is a clumsy arcade-style boxing simulator. Play alone or with friends!
Fighting
Play in browser
Recent community posts
Thank you so much (what an insightful and encouraging comment)! We’re really glad the cave mechanic and emotional journey resonated. And yes, we love your idea of expanding the horror into waking moments: those uncanny touches could take it even further. Definitely something to explore if we revisit this theme