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Xx_Henry_xX

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A member registered May 06, 2019 · View creator page →

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Recent community posts

and la famagila panko's negative win on bonus game countdown could be faster on higher bets

this thing took too long when I got -2500

I strongly recommend capping the ball firerate

Once fever mode kicks in you can just spam balls on max firerate and win like 12k (and gain more spins for more potential wins)

(1 edit)

ok now I got it and did it


disclaimer:

"abar bs gur obkrf raqvat hc ng gur tbny arne gurve fgnegvat cbfvgvba" qbrf abg nccyl gb gur bar gung jnf oybpxvat lbhe bar-oybpx-jvqr pbeevqbe

all the encoded hints in the comment feels like they point at some sort of bs hidden mechanic I'm completely unaware of

Sometimes those silver coins don't score when dropped properly

And that damn deadzone needs to be gone or there better be some way to push it back

nabbed all the visible ones

wonder where that 122nd voxel is

so STAR STAR can be a thing?

"real" description

something i made real quick after the playdate community awards 2024 live in a few hours (which includes time looking for stuffs I needed in the API without a tutorial)

For those without the skills to give The Director the dev L:

Will there be gamma correction? My monitor has rather bad color range and I can't even see the floor in the first few levels.

Might want to add simply clicking on the window to bring it to the top (always having to drag the window frame for that was rather wack)

And one question on...(spoilers ahead)









Infinity (Red 2nd Row 3rd Column)
Got the answer rather easily but the route for the answer doesn't seem to line up?

#1 score from the caravan (and I should optimize the game someday)

another hotfix for windows ver only
pck file renamed

i'm freaks

so this happened when I jumped here while I was trying to get one million on the video

pause -> unfocus game window -> return & resume -> this

just found a bug where normal-garbage-normal sandwich doesn't clear

gonna fix it now if I ca

will implement vs AI play after I'm officially free from the military service

also what are the exact extend values?

could increase those if all the wishlist stuffs would make the game too easy

wishlist

  • a bit more generous hurtbox that likely won't have "thin air around enemies killed me"
  • slightly stricter jump-through platform climbing (the generousity here seems to work against the player)
  • something about jumping towards poles while enemies are around killing you (not a bug; just bs moment)
  • (less important one) M2 styled gadgets (as seen in their battle garegga & other shmup ports) that show enemy spawn order & combo timer & other useful stuffs

Some tips on transmutation

  • ALWAYS use fused cards for the red pile except the ace; 1 -> 1+1 -> 1+2 -> 2+2 -> ...
  • Stack all cards in descending order and the rest is purely cheesing the above strat
  • Once you have the fused card, don't use it right away; keep it there until you get the next combination for 2 free cells instead of just 1 you'd normally use
  • You can play this game with normal 52 card deck by representing fused cards w/ 2 horizontal cards side by side

Those tips will reduce the game's difficulty by one whole star if you're having troubles

(1 edit)

Also autofire also applying to special weapons kinda feels uhhhhhhhhhhhh (and it burns energy so fast while not being so effective)

Maybe add an option for autofire on buster only

look a double ko that crashes the game

Game's cool and all but that player hitbox really needs some adjustment...

Game seems to slow down real hard in some places up to 1s on timer taking about 1.5s in real time (and rest of the GMS games didn't have that much slowdown)
Might want to check for some memory leaks

Try changing speeds (C key) and see if that helps

If the lack of inertia (which is the norm for all good shmups) is what actually throws you off then maybe try the android version

You definitely should get used to pure movement-based dodging instead of rolling/dashing/whatever other games gave you

How to defy death (or more like a bug report)

1. Get squished with 95%-ish heart filled
2. Get something else squished & get a heart
3. Have something hit your flying corpse
4. Get disappointed by the fact that unlike Battle Garegga you don't get anything cool for doing this except for bragging rights

so about that Poggendorff lv5 bug thing
seems like that can also happen on default 125% difficulty

one of the dots are actually vibrating (back & forth towards the black & white ends)

Simlar case with #20

Lower-leftmost 3 & the 4 on the same height can have 2 possible shapes each

#8 seems to have 2 possible answers

I can pinpoint 1 & 3 walls in 1st & 3rd column respectively but the remaining 2 have 2 possible layouts and both makes sense (one gives the intended answer, the other reduces maze path by 6 spaces); am I missing something?

(1 edit)

Some feedbacks as a shmup enthusiast

  • Player movement should be screen-space dependent (So horizontal movement speed is the same as vertical all the time...normalizing diagonals can be good but not necessary)
  • Wish that bomb had iframes
  • Current controls are really awkward (one-handed play intended or not I'd like more or less regular controls)
  • https://shmups.wiki/library/User:Xx-Henry-xX#Shmup_Dev_Tips_for_Aspiring_Devs_Ou... may help with making enjoyable gameplay loops

Also powerup item has absurdly fast animation cycle...I assume that's a bug?

Now that I actually managed to play this game I'ma just slide a bug report in

Game seems to save your score only for your first play after opening the game and won't do it otherwise (and that's how I didn't get to put my 150k-ish record on a screenshot)

Of course I gotta tell everyone

I saw a *lot* of people passing this game because of lack of keyboard support

Any progress on keyboard support?

Don't really get how this game can feel terrible on keyboard when all you need are 3 for field movement (L/R/Drop) and 3 for hand control (L/R/A)

Sstill 3 difficulty settings as of 1.5 (windows). And green difficulty is painfully hard.

Also how does the color randomizer work?